Media + projets
A curated selection of multimodal media projects, curriculum designs, and work that I've led or co-developed.
the archive: a Toni Morrison Exhibit in VR
In 2022, I developed a virtual reality archival exhibit using the Unity Development Platform to honor the life and work of my favorite author, Toni Morrison. This exhibit, which allows for multimodal exploration via desktop or with the use of VR head goggles, integrates artifacts that address themes commonly addressed in Morrison’s work, including: race, memory, community, and the interior lives of Black Americans.
3 min video snippet.
The ARt of Inequality: A Youth Social Justice Exhibit in Augmented Reality
The ARt of Inequality is a FREE 15-week curriculum co-developed for high school youth from minoritized backgrounds. It merges social justice education with digital art activism through the creation of augmented reality (AR) pieces. Our curriculum, informed by Paulo Freire’s Pedagogy of the Oppressed (1971), empowers youth to challenge dominant narratives and reclaim space in cultural institutions by designing AR artifacts that address personally meaningful social issues. Through this work, youth participants explore how digital technology like AR can function as a tool for storytelling, resistance, and community-based change.
Books&shit virtual book club
Books&Shit was a virtual monthly book club I founded and ran from 2017 to 2021 that centered the stories and narratives of marginalized voices. Long before the virtual meeting boom, I built and sustained a digital space that brought together 40+ active members across and outside of the US for fun, community-rooted discussions around one book per month. Through curating a quarterly reading calendar, monthly newsletter, calendar invites, Slack discussions, and social media engagement, I was able to grow the following to over 3K users. I also created and sold custom merch and co-organized a 2-day in-person retreat centered on the work of Toni Morrison, featuring group readings of Sula and The Source of Self Regard. For 5 years, Books&shit was more than just a book club, but a community that folks and myself could look forward to collective learning and dialogue, especially during tough geopolitical moments in the U.S.
resource website: Teaching and Learning with Generative AI at NYU Stern
From 2023-2024, I led the development of a resource website to support faculty and staff at NYU Stern School of Business in thinking deliberately about the use of generative AI (genAI) and other related technologies as they arise. The site, designed to be a living document that evolves with the technological landscape, offers practical guidance, sample syllabus language, assignment redesign ideas, and ethical considerations for classroom use. Beyond technical integration aspects, the goal of the resource was to center student learning experiences and encouraged faculty to critically re-think core pedagogical questions like: What are we assessing? Why do we teach the way we do? At a moment of widespread anxiety in education around genAI, this work invited faculty to move from fear to curiosity, and to reconsider the goals of teaching, learning, and assessment in our newly AI-mediated world.
10-day Middle School Tech Reflection Conference
In 2022 before the onset of chatGPT and other generative AI tools, I co-developed and co-organized a 10-day schoolwide tech reflection conference for middle school students and educators, in collaboration with the Director of Academic Technology. I led the design and ideation of the core learning experience, which engaged students in a practice of speculative and critical design to explore the ethical, social, and personal implications of emerging technologies.
This interactive experience invited youth to interrogate seemingly “neutral” technologies, including smart wearables, AI tutors, “neurotech implants”, facial recognition technologies, and data-driven school surveillance, through scenario-based group challenges. Informed by the work of Ruha Benjamin, Joy Buolamwini, and Safiya Noble, I developed four tech vignettes and design prompts (in the style of Black Mirror) to help students develop and present their own imagined solutions while reflecting on power, access, bias, privacy, and the role of technology in education and their personal lives.